A real frame from board 14 of the MB40 set, lasers and all.
One board, two looks
Both pictures are board 22 of the MB21 set, caught at the same moment. The rules are identical in both, so switching changes how the game is drawn. Pick one in Settings, under Presentation. Auto shows the MegaBall sets in their pixel art and our own Quasar set in 3D.
Modern Lit 3D, and it tilts
Bricks, ball and paddle are 3D objects under a key light. Every so often the whole board leans and turns while you play, and the ball carries on along its flat plane. If you'd rather it kept still, Tilt has its own switch in Settings, and a slider for how far it leans.
Classic 320×200, as it was
A faithful port of MegaBall by Ed Mackey and Al Mackey, built from the source code they released in 2012 under the Apache 2.0 license. The sprites, bitmap font, sound effects and Al's twenty music tracks are the originals, and the gameplay numbers come straight from Ed's assembly source. Credits has the details.
What's in it
Fourteen things fall out of bricks
Catch one with the paddle and it takes effect. Most of them help. Kill (you) costs a life, so keep the paddle out from under it.
Slow ball
Kill (you)
Next board
Get a life
Lasers
Expand paddle
Gravity ball
Brickthrough
Catch ball
Zap Gold
New Quicksand
Dynamite
Diet Pill
Magnetism
All of MegaBall
The same ball physics, bricks, power-ups and scoring as the original, and Ed and Al Mackey's seven board sets, 249 boards in all.
Quasar, a new board set
Made for Quasarball, with four bricks the original never had. Prism is a diagonal mirror that never breaks. Phase has two colors that take turns being solid. Singularity pulls in a ball that passes close. Strata has another brick inside it.
A board editor
Paint boards with mirror, turn and diagonal symmetry brushes, with undo and autosave, and playtest a board straight from the editor. It also opens .BDS files, so boards made for the original play here too.
Two players, one computer
You take turns, handing over each time a ball is lost, the way the original did it.
Keyboard, mouse or controller
The hints on screen change to match whatever you used last.
High scores for every set
Each set keeps its own table, saved on your computer.
Settings
Resolution, window mode, V-Sync, anti-aliasing up to 8x, and separate music and effects volume. Reduce motion turns off screen shake and the board tilt, and tones down the particle bursts.
No ads and no accounts
The game doesn't use the network while you play.
Screenshots
Every picture here is a frame captured from the game. Open one to see it full size.
Download the free demo
Latest demo
Demo builds for macOS, Windows and Linux.
The demo is the first five boards of TheOriginal, MegaBall's original set, and you can play them in both looks: the original pixel art, or lit 3D boards that tilt. The full game, with all eight board sets and the board editor, is out now on the Mac App Store. Windows and Linux are coming to Steam.
Unzip it and run Quasarball.x86_64. If it won't start, chmod +x it first.
System
A 64-bit (x86_64) distribution released after 2018, on a CPU with SSE4.2
Graphics
Vulkan 1.0
Memory
2 GB RAM
Exact size
SHA-256
How to check a download against its SHA-256
macOS: shasum -a 256 quasarball-demo-macos.dmg
Windows (PowerShell): Get-FileHash quasarball-demo-windows.zip -Algorithm SHA256
Linux: sha256sum quasarball-demo-linux.zip
Credits and license
Quasarball
Made by Quail Egg Games (quailegg.games). Quasarball's own code, modern artwork and audio are proprietary; see the Quasarball license. The full credits are in the game too, under Credits.
Classic mode is based on MegaBall, by Ed Mackey (game engine and board editor) and Al Mackey (music and graphics), released for the Amiga from 1991 to 1995 and open-sourced on 5 June 2012.
Its artwork, sound effects, music, bitmap font, gameplay constants and board sets are used under the Apache License, Version 2.0. Copyright 1994, 2012 by Ed Mackey. The third-party notices list what is used and how it was changed.
Quasarball is an independent work. It is not affiliated with or endorsed by the authors of the original.