Out now on the Mac App Store

Quasarball

A brick-breaker by Quail Egg Games

A remake of a 1990s Amiga brick-breaker. Play it in the original pixel art, or on lit 3D boards that lean and turn while the ball is in flight.

Download on the Mac App Store

The full game: all eight board sets and the board editor, for macOS 14 or later.

Or try the free demo first: the first five boards of TheOriginal, MegaBall's original set, in both looks.

Download the free demo

Free demo for macOS, Windows and Linux

Other platforms: macOS · Windows · Linux

Quasarball in its Modern presentation, board 14 of MB40: orange crosses of exploding bricks between cyan and blue ones around a green center, the left cross burning and blowing out in orange chips, two laser bolts climbing from the widened paddle's cannons, and the ball trailing sparks below.
A real frame from board 14 of the MB40 set, lasers and all.

One board, two looks

Both pictures are board 22 of the MB21 set, caught at the same moment. The rules are identical in both, so switching changes how the game is drawn. Pick one in Settings, under Presentation. Auto shows the MegaBall sets in their pixel art and our own Quasar set in 3D.

Modern presentation, board 22 of MB21: a rainbow X of lit 3D bricks in pink, green, blue and purple rows, with the ball trailing orange sparks away from a purple brick breaking into shards.

Modern Lit 3D, and it tilts

Bricks, ball and paddle are 3D objects under a key light. Every so often the whole board leans and turns while you play, and the ball carries on along its flat plane. If you'd rather it kept still, Tilt has its own switch in Settings, and a slider for how far it leans.

Classic presentation, board 22 of MB21: the same rainbow X in the original Amiga pixel art, rows of pink, green, blue and purple bricks, with the ball below and the paddle at the bottom.

Classic 320×200, as it was

A faithful port of MegaBall by Ed Mackey and Al Mackey, built from the source code they released in 2012 under the Apache 2.0 license. The sprites, bitmap font, sound effects and Al's twenty music tracks are the originals, and the gameplay numbers come straight from Ed's assembly source. Credits has the details.

What's in it

Fourteen things fall out of bricks

Catch one with the paddle and it takes effect. Most of them help. Kill (you) costs a life, so keep the paddle out from under it.

  • Slow ball
  • Kill (you)
  • Next board
  • Get a life
  • Lasers
  • Expand paddle
  • Gravity ball
  • Brickthrough
  • Catch ball
  • Zap Gold
  • New Quicksand
  • Dynamite
  • Diet Pill
  • Magnetism
  • All of MegaBall

    The same ball physics, bricks, power-ups and scoring as the original, and Ed and Al Mackey's seven board sets, 249 boards in all.

  • Quasar, a new board set

    Made for Quasarball, with four bricks the original never had. Prism is a diagonal mirror that never breaks. Phase has two colors that take turns being solid. Singularity pulls in a ball that passes close. Strata has another brick inside it.

  • A board editor

    Paint boards with mirror, turn and diagonal symmetry brushes, with undo and autosave, and playtest a board straight from the editor. It also opens .BDS files, so boards made for the original play here too.

  • Two players, one computer

    You take turns, handing over each time a ball is lost, the way the original did it.

  • Keyboard, mouse or controller

    The hints on screen change to match whatever you used last.

  • High scores for every set

    Each set keeps its own table, saved on your computer.

  • Settings

    Resolution, window mode, V-Sync, anti-aliasing up to 8x, and separate music and effects volume. Reduce motion turns off screen shake and the board tilt, and tones down the particle bursts.

  • No ads and no accounts

    The game doesn't use the network while you play.

Download the free demo

Latest demo

Demo builds for macOS, Windows and Linux.

The demo is the first five boards of TheOriginal, MegaBall's original set, and you can play them in both looks: the original pixel art, or lit 3D boards that tilt. The full game, with all eight board sets and the board editor, is out now on the Mac App Store. Windows and Linux are coming to Steam.

Download on the Mac App Store

macOS

quasarball-demo-macos.dmg

Download the demo for macOS

A universal app for Apple silicon and Intel, signed with a Developer ID and notarized by Apple.

System
macOS 14 or later on Apple silicon; macOS 10.15 or later on Intel
Graphics
Metal 3 or Vulkan 1.0
Memory
2 GB RAM

Windows

quasarball-demo-windows.zip

Download the demo for Windows

Unzip it and run Quasarball.exe. The build isn't code-signed yet, so SmartScreen may warn you. Choose More info, then Run anyway.

System
Windows 10 or later, 64-bit (x86_64)
Graphics
Direct3D 12 (feature level 12_0) or Vulkan 1.0
Memory
2 GB RAM

Linux

quasarball-demo-linux.zip

Download the demo for Linux

Unzip it and run Quasarball.x86_64. If it won't start, chmod +x it first.

System
A 64-bit (x86_64) distribution released after 2018, on a CPU with SSE4.2
Graphics
Vulkan 1.0
Memory
2 GB RAM
How to check a download against its SHA-256
  • macOS: shasum -a 256 quasarball-demo-macos.dmg
  • Windows (PowerShell): Get-FileHash quasarball-demo-windows.zip -Algorithm SHA256
  • Linux: sha256sum quasarball-demo-linux.zip

Credits and license

Quasarball

Made by Quail Egg Games (quailegg.games). Quasarball's own code, modern artwork and audio are proprietary; see the Quasarball license. The full credits are in the game too, under Credits.

If you find a bug or get stuck, email [email protected] or see Quasarball's support page. The studio's privacy page covers the game and this website.

The original MegaBall

Classic mode is based on MegaBall, by Ed Mackey (game engine and board editor) and Al Mackey (music and graphics), released for the Amiga from 1991 to 1995 and open-sourced on 5 June 2012.

Its artwork, sound effects, music, bitmap font, gameplay constants and board sets are used under the Apache License, Version 2.0. Copyright 1994, 2012 by Ed Mackey. The third-party notices list what is used and how it was changed.

Quasarball is an independent work. It is not affiliated with or endorsed by the authors of the original.